søndag den 2. december 2012

Game Design


Articles about Game Design
3 Lessons In Game Design, From A Cutting-Edge Developer [Fast Codesign]
Commandments of game design: Kellee Santiago, producer of Flower and Journey [Edge]
Microsoft Excel for Game Designers [GameCareerGuide]
CAKE: Core analysis, knowledge and execution [Gamasutra]
Jump Input Buffering [KPulv]
Learning From The Masters: Level Design In The Legend Of Zelda [Gamasutra]
Talking pictures: How Bond, Columbo and Flash Gordon can improve your freemium games [PocketGamer]
Designing around a core mechanic [FunStormGames]
Team Building with Mario and Luigi [Gamasutra]
How to Prototype a Game in Under 7 Days [Gamasutra]
Article: "How to prototype a game in under 7 days" on Gamasutra [LostGarden]
The Professional Designer [Gamasutra]
This Is Why All Your Friends Are Currently Addicted To Candy Crush Saga [BusinessInsider]
Ian Schreiber shares four game design essentials for developing games for toddlers [GameSauce]
Why they're playing: Hundreds [Gamasutra]
An Alternative to Achievements [Gamasutra]
Clash of Clans' 5 keys to success [Gamasutra]
Understanding Challenge [Gamasutra]
How are puzzle games designed? [DevMag]
Gaming by numbers: The making of Hundreds [PocketGamer]
Negative Space [JonShaferOnDesign]
The journey to create Journey -- the quest for emotion [Gamasutra]
Designing uncertainty creates more engaging games, argues Applifier's Oscar Clark [PocketGamer]

Articles about Level Design
The Metrics of Space: Molecule Design [Gamasutra]
Level design in Zenzizenzic [Zenzizenzic Blog]
Using Heat Maps To Improve Track Design [Gamasutra]

Articles about Gamification
Can the Gamification of Female Masturbation Remove Its Social Stigma? [Gamification]
Monsters in the Sky: Facing Jesse Schell’s Nightmare of Over-Gamification [DashJump]
Breaking the Rules: Game Mechanics as Pathway to Culture [DashJump]
POMMS: A Way to Get Your Players to Test Your Game! [Gamasutra]
Gaming academic Jesse Schell expounds on chocofication and motivating players to play and pay (interview) [VentureBeat]

Articles about Game Dev. Production
Cliff Bleszinski's Game Developer Flashcards [Gamasutra]
How do I get started programming games??? [Gamasutra]
Deadlines, and Indie Experience [Tech-Wanderings]
Are Game Developers Standing Up for Their Rights? [Gamasutra]
Best Practices: Five Tips for Better Playtesting [Gamasutra]
A rant about development asymptotes [KerbalSpaceProgram]
How Developing Multiple Games At Once Can Enhance Your Current Game [Blog.Grantoo]
How to be a Better Game Designer [Gamasutra]

Articles about the Producer
10 Tips: Increasing the Effectiveness of Producers [Gamasuta]
Building the Right Team & Culture: Square Enix Montréal [Gamasutra]
A day in the life of a video game producer [Gamasutra]
Game Production, An Introduction [GameCareerGuide]
GDC 08 Coverage: Production Basics and Beyond [GameCareerGuide]
Ask the Experts: 'How to Become a Producer' [GameCareerGuide]
Ask the Experts: Courses for Video Game Producers [GameCareerGuide]
5 tips from the producer of Dark Souls [Gamasutra]

Articles about being Indie Game Dev.
As release looms, Antichamber dev reflects on emotional rollercoaster [Gamasutra]
The Minecraft Creator Markus Persson Faces Life After Fame [TheNewYorker]
Hanging in Limbo [Gamasutra]
Indies met challenges, learned lessons in 2012 [Gamasutra]
What AAA can learn from indies -- according to indies [Gamasutra]
The (Magnificent) 7 Lessons From Indie Royale [SimonCarless]
Lessons From a Master: Adam Saltsman [FlippFly]
Dynamite Fishing: An Open Letter to Phil Fish [DudeHugeSpeaks.tumblr]
Q&A: Bit.Trip Business: Indie studio life in 2013 [Gamasutra]
Staying Creative in a Franchise World: The Darryl Principle [DashJump]

Articles about Ethical Game Design
5 Creepy Ways Video Games Are Trying to Get You Addicted [Cracked]
Behavioral Game Design [Gamasutra]

Articles about Sound Design / Music
BRZAP! 5 tips for creating unique sci-fi sounds in video games [Gamasutra]
Is Game Music All It Can Be? [Gamasutra]
Audio Challenges in a "Gamer's Game for Facebook" [GameAudio101]

Articles about breaking into the game industry
Breaking into game design: Step 1 - find your mountain [Gamasutra]
Breaking into game design: Part 2 - build your portfolio [Gamasutra]
Breaking into game design: Part 3 - learn to sell yourself [Gamasutra]
Breaking into game design: Part 4 - write your resume [Gamasutra]
10 Tips for a Better Cover Letter [GameDev]
7 lessons I wish I learned before starting my first game internship [Gamasuta]

Articles about Game Jams
How To Create a Game in 48 Hours [Gamasutra]
How the Global Game Jam taught me to get better in planning and making a game. [Gamasuta]

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