onsdag den 2. juli 2014

Puzzles

Websites about Puzzles
MazeLog.com
CollegePuzzleChallenge.com
Thinkfun.com
SmartGames.eu
PopularPlayThings.com
SmartGamesAndPuzzles.com
SmartGamesLive.com
Futilitycloset.com/category/puzzles/
Home.comcast.net/~stegmann/home.htm
Puzzlemuseum.com
Rec-Puzzles.org
LabyrinthGames.com
http://www.chiark.greenend.org.uk/~sgtatham/puzzles/
Plastelina.net
Cameronius.com/GAPD/
Professorpuzzle.com
androidcommunity.com/tag/puzzle/
PuzzleGameMaster.com
Puzzle-Shikaku.com
Ruwix.com
PuzzledPint.com
GeeksForGeeks.org
FactRepublic.com/interesting-puzzles/
TerryStickels.com
Folj.com
Astrolog.org/labyrnth.htm
Brainden.com
FunWithPuzzles.com

Blogs about Puzzles
Logicgames.blogspot.com
HeadInside.blogspot.dk/
nontrivialgames.blogspot.com
GottaSolveIt.blogspot.dk
PuzzleGameApp.com

Articles about Puzzle Design
A Good Puzzle Game Is Hard To Build [Rock Paper Shotgun]
Due Diligence: Learning the Ropes with Hook [Haywire Mag]
Four-step puzzle design [Gamasutra]


Interviews about Puzzle Design

Articles about The Witness
The meaning of The Witness (Part 1 of 3) [Destructoid]
The meaning of The Witness (Part 2 of 3) [Destructoid]
The meaning of The Witness (Part 3 of 3) [Destructoid]
Beyond Smart and Stupid: Walking a Line Through 'The Witness' [Gamasutra]

Interviews about The Witness
Q&A: Jonathan Blow on The Witness and the state of indie games [Gamasutra]

Articles about Braid
A conversation about Braid [BrainyGamer] or A Letter to the Brainy Gamer's Michael Abbott Concerning Braid [Versus CluClu Land]
Braid conversation - a reply [BrainyGamer]
Unwinnable Weekly Issue Forty-One [Unwinnable]
Does Braid deserve its status as the iconic breakthrough indie game? [PCGamer]
The Killer 7 Argument – Braid [TheGameCritique]
The Alligators Have Good Graphics, Vol. 2 Princesses in Other Castles [SlantMagazine]
Quick Critique: Braid [FullBrightDesign]

Interviews about Braid
“A Higher Standard” — Game Designer Jonathan Blow challenges Super Mario’s Gold Coins, “Unethical” MMO Design and everything else you may hold dear about video games [MTV]
Jonathan Blow: The Path to Braid [Gamasutra]

lørdag den 12. januar 2013

Graphic

Graphic
HowDesign.com
ColourLovers.com
bashooka.com
GameArtOutSourcing.com
FreeGameAssets.blogspot.dk
PixelArtus.com
GameUI.tumblr.com
MobileGameGraphics.com
Kenney.nl

Articles about Graphic
Making 'Two and a half D' art for Lovers in a Dangerous Spacetime [AsteroidBase]
Teach Yourself Graphic Design: A Self-Study Course Outline [PSD.TutsPlus]
Betting on style with Saltsman and Wohlwend's Hundreds [Gamasutra]
5 tips for making great animations for 2D games [Gamasutra]
Is Dots the first contemporary art game? [DanPorter]
Tips for Designing for Colorblind Users [DesignShack]
The Aesthetics of Game Art and Game Design [Gamasutra]
The Art Of Braid: Creating A Visual Identity For An Unusual Game [Gamasutra]

Collections about Graphics
HUGE list of Tutorials from /r/PixelArt [Reddit]
50 Totally Free Lessons in Graphic Design Theory [Tuts+]
List of Game Art Related Gumroad Tutorials / Resources / References / Misc

Tutorials about Pixel Art
Pixel Art Tutorials [gas13.ru]
Russell Tate - Pixel This: How to draw with pixels [iStockPhoto]
Pixel Art Tutorials [PetesQBSite]
Derek Yu - The Pixel Tutorial [MakeGames.tumblr.com]
Mark's Pixel Art Tutorials [Natomic]
Drububu's Pixel Art Tutorial [Drububu]
Sue Chastain - Rose Covered Cottage Tutorial [GraphicsSoft.about.com]
Android Arts' Pixel Art Tutorial [AndroidArts]

Articles about Pixel Art

Tools Pixel Art
dunin.itch.io/ptop

Articles about Minimalism/Minimalist Art
UnderstandingMinimalism.com [Web]

søndag den 2. december 2012

Game Design


Articles about Game Design
3 Lessons In Game Design, From A Cutting-Edge Developer [Fast Codesign]
Commandments of game design: Kellee Santiago, producer of Flower and Journey [Edge]
Microsoft Excel for Game Designers [GameCareerGuide]
CAKE: Core analysis, knowledge and execution [Gamasutra]
Jump Input Buffering [KPulv]
Learning From The Masters: Level Design In The Legend Of Zelda [Gamasutra]
Talking pictures: How Bond, Columbo and Flash Gordon can improve your freemium games [PocketGamer]
Designing around a core mechanic [FunStormGames]
Team Building with Mario and Luigi [Gamasutra]
How to Prototype a Game in Under 7 Days [Gamasutra]
Article: "How to prototype a game in under 7 days" on Gamasutra [LostGarden]
The Professional Designer [Gamasutra]
This Is Why All Your Friends Are Currently Addicted To Candy Crush Saga [BusinessInsider]
Ian Schreiber shares four game design essentials for developing games for toddlers [GameSauce]
Why they're playing: Hundreds [Gamasutra]
An Alternative to Achievements [Gamasutra]
Clash of Clans' 5 keys to success [Gamasutra]
Understanding Challenge [Gamasutra]
How are puzzle games designed? [DevMag]
Gaming by numbers: The making of Hundreds [PocketGamer]
Negative Space [JonShaferOnDesign]
The journey to create Journey -- the quest for emotion [Gamasutra]
Designing uncertainty creates more engaging games, argues Applifier's Oscar Clark [PocketGamer]

Articles about Level Design
The Metrics of Space: Molecule Design [Gamasutra]
Level design in Zenzizenzic [Zenzizenzic Blog]
Using Heat Maps To Improve Track Design [Gamasutra]

Articles about Gamification
Can the Gamification of Female Masturbation Remove Its Social Stigma? [Gamification]
Monsters in the Sky: Facing Jesse Schell’s Nightmare of Over-Gamification [DashJump]
Breaking the Rules: Game Mechanics as Pathway to Culture [DashJump]
POMMS: A Way to Get Your Players to Test Your Game! [Gamasutra]
Gaming academic Jesse Schell expounds on chocofication and motivating players to play and pay (interview) [VentureBeat]

Articles about Game Dev. Production
Cliff Bleszinski's Game Developer Flashcards [Gamasutra]
How do I get started programming games??? [Gamasutra]
Deadlines, and Indie Experience [Tech-Wanderings]
Are Game Developers Standing Up for Their Rights? [Gamasutra]
Best Practices: Five Tips for Better Playtesting [Gamasutra]
A rant about development asymptotes [KerbalSpaceProgram]
How Developing Multiple Games At Once Can Enhance Your Current Game [Blog.Grantoo]
How to be a Better Game Designer [Gamasutra]

Articles about the Producer
10 Tips: Increasing the Effectiveness of Producers [Gamasuta]
Building the Right Team & Culture: Square Enix Montréal [Gamasutra]
A day in the life of a video game producer [Gamasutra]
Game Production, An Introduction [GameCareerGuide]
GDC 08 Coverage: Production Basics and Beyond [GameCareerGuide]
Ask the Experts: 'How to Become a Producer' [GameCareerGuide]
Ask the Experts: Courses for Video Game Producers [GameCareerGuide]
5 tips from the producer of Dark Souls [Gamasutra]

Articles about being Indie Game Dev.
As release looms, Antichamber dev reflects on emotional rollercoaster [Gamasutra]
The Minecraft Creator Markus Persson Faces Life After Fame [TheNewYorker]
Hanging in Limbo [Gamasutra]
Indies met challenges, learned lessons in 2012 [Gamasutra]
What AAA can learn from indies -- according to indies [Gamasutra]
The (Magnificent) 7 Lessons From Indie Royale [SimonCarless]
Lessons From a Master: Adam Saltsman [FlippFly]
Dynamite Fishing: An Open Letter to Phil Fish [DudeHugeSpeaks.tumblr]
Q&A: Bit.Trip Business: Indie studio life in 2013 [Gamasutra]
Staying Creative in a Franchise World: The Darryl Principle [DashJump]

Articles about Ethical Game Design
5 Creepy Ways Video Games Are Trying to Get You Addicted [Cracked]
Behavioral Game Design [Gamasutra]

Articles about Sound Design / Music
BRZAP! 5 tips for creating unique sci-fi sounds in video games [Gamasutra]
Is Game Music All It Can Be? [Gamasutra]
Audio Challenges in a "Gamer's Game for Facebook" [GameAudio101]

Articles about breaking into the game industry
Breaking into game design: Step 1 - find your mountain [Gamasutra]
Breaking into game design: Part 2 - build your portfolio [Gamasutra]
Breaking into game design: Part 3 - learn to sell yourself [Gamasutra]
Breaking into game design: Part 4 - write your resume [Gamasutra]
10 Tips for a Better Cover Letter [GameDev]
7 lessons I wish I learned before starting my first game internship [Gamasuta]

Articles about Game Jams
How To Create a Game in 48 Hours [Gamasutra]
How the Global Game Jam taught me to get better in planning and making a game. [Gamasuta]

lørdag den 1. september 2012

Business


Business
LeanMarketing.ca
ContentMarketInginstitute.com
FundersAndFounders.com
TrendsOnline.dk
MyPressWireAcademy.com
GamesMarketer.com
www.StartUpLessonsLearned.com
IndieGameGirl.com
GameAcademy.com
StartupQuote.com
EquityArcade.com

Business Collections
Daniel Doan's PR Contacts Master List
Strategyzer.com

Articles about Funding / Crowfunding (Kickstarter)
How to succeed on Kickstarter [#AltDevBlogADay]
Chris Crawford reflects on a Kickstarter gone wrong [Gamasutra]
Gamasutra's Kickstarter Survey: The Results [Gamasutra]
When A Kickstarter Campaign Fails, Does Anyone Get The Money Back? [NPR]
Dansk spilfirma: Sådan hentede vi en halv million kroner på Kickstarter [Comon]
Crowdfunding 'should be a red flag' to backers [Develop-Online]
How to crowd-fund when nobody knows who you are [GamesBrief]
Kickstarter for the Average Indie [Gamasutra]
What Publishers Want: 10 Tips for Getting Your Game Funded [Gamasutra]
Braithwaite and Hall abandon Kickstarter RPG [MCV UK]
How MechWarrior Online got funded without Kickstarter [Gamasutra]
Failing Kung-fu Superstar Kickstarter proves hardcore gamers' "hatred" for motion control [Eurogamer]
Six most important lessons from Kickstarter so far [Gamasutra]
Don Daglow suspends Kickstarter campaign [GamesIndustry]
Alpha Colony Kickstarter misses funding goal by $28 [Gamasutra]
Crowdfunding – Five Things to Remember [Blog.CX]
Crowdfunding: Kickstarter vs Indiegogo, which of the two is "border patrolling" the internet? [TheLeadIncense]
Kickstarter games are getting more funding than ever [Gamasutra]
Kickstarter: Funding revolution or digital panhandling? [GamesIndustry]
The image that saved our Kickstarter [Gamasutra]
Building a Better Kickstarter Campaign [Gamasutra]
Opinion: Black Isle is a great case study in how to NOT crowdfund your game [Gamasutra]
Most Kickstarter Projects Fail to Deliver on Time [PcMag]
Double Fine’s unusually tough Tim Schafer on dancing games and being the anti-Willy Wonka (interview) [VentureBeat]
Fan Choice: The Impact of Greenlight and Kickstarter [Gamasutra]
Raising Transcriptic's Seed Round [MaxHodak]
Kickstarter Zeitgeist [ICOPartners]
That's So Braben: Elite: Dangerous' crowdfunding rollercoaster [Gamasutra]
Think Before You Stretch [Kickstarter]
Kickstarter post-mortem: Legends of Eisenwald [Gamasutra]
Kickstarter Feature Part 1: Why Kickstarters Fail And How To Avoid It [NintendoEnthusiast]
Every Crowd-Funded Game Heading to Wii U/3DS [Updated] [NintendoEnthusiast]
How to not fail at Kickstarter in 12 easy steps [IndieRPGs]
Opinion: Why I won't be backing Kickstarters anymore [Gamasutra]
PR Pro Tips: An Indie Guide to Kickstarter PR [Gamasutra]
10 Tips For Raising Funds With Kickstarter For Indie Game Developers [Gamasutra]

Articles about PR
No one cares about your app and it won't be a hit, reckons Lucky Frame's Yann Seznec [PocketGamer]
How indie devs should talk to the press – by the press! [Hooks Hot Inc]
Thomas Vigild: Speak Journalistic! [DADIU]
How did indie studio Broken Rules get chummy with Nintendo? [Gamasutra]
Writing a Good Video Game Press Release [GamersNexus]
Casual Connect Europe: 'Small but smart' tips for PR success, courtesy of Cosmocover [PocketGamer]
Be Honest, Be Nice: Marketing And PR For Indie Developers [Gamasutra]
The Grasshopper Method: Building Honest Buzz for Your Game [Gamasutra]
How To Contact Press (And Increase Chances To Get Press Coverage) [PixelProspector]
Congratulations, Your First Indie Game is a Flop [Gamasutra]
Marketing on a shoestring: How indies are punching above their weight in the promo wars [PocketGamer]
Marketing on a shoestring: Q&A with James Marsden, founder of Futurlab [PocketGamer]
The Secrets of Promotion for Indies [Gamasutra]
Octodad’s Path to Popularity [OctodadGame]
5 top tips for mastering mobile games PR, by Simon Byron [PocketGamer]
The Best PR in the World Won’t Save You if Your Game Sucks [Gamasutra]

Articles about Business Models
Co-production deals are the best way for small indies to get free-to-play success argues Kiloo's Simon Moeller [PocketGamer]
Game Strategies: iPad vs. iPhone [Gamasutra]
This is the future of free-to-play [Gamasutra]
When does effective free-to-play design become an ethical matter? [Gamasutra]
Apple’s Favorite Strategy Game Is a Financial Disaster [Wired]
Publishers 'offer nothing' for small developers [Develop-Online]
7 Ways to Fail at Free-to-Play [Gamasutra]
Free-to-play: It's what Western MMO players are coming to expect [Gamasutra]
Free-to-play beats retail, says Epic's Sweeney [Develop-Online]
‘Punch Quest’ is the iPhone’s hottest game, but it’s a financial flop [The Verge]
Can paid and 'free' games peacefully coexist? [The Verge]
Free 2 Play and the Four Currencies [Gamasutra]
Classic Design Lessons: What Free-To-Play Can Learn From Arcades [Gamasutra]
15 ways to make free-to-play pay [Develop-Online]
Free-to-Play: The Lost Generation [Gamasutra]
Opinion: Lessons Learned From The Indie 'Meatgrinder' [Gamasutra]
2012 game investments: Number of deals is up, but average raised per startup is dropping [VentureBeat]
Don’t design around a payment model [Mode7Games]
Crytek CEO: Our goal is to ‘transition entirely’ to free-to-play games in 2 to 5 years [VentureBeat]
The $503 iOS Racing Game: The Expensive Reality of the IAP Economics in Real Racing 3 [148Apps]
With 26.5M Daily Users, Denmark’s Kiloo Pioneers New Ways of Producing Mobile Games [TechCrunch]
The secret to player engagement: never release a sequel [GamesBrief]
#GDC 2013: Triple Town not the 'massive success' people think it is, admits Spry Fox [PocketGamer]
Why Publisher 2.0 is M.I.A. [TheAListDaily]
Why Publisher 2.0 is M.I.A. - Part 2 [TheAListDaily]
Publisher 2.0 – The Emergence of Mid-Core [TheAListDaily]
Juicy Beast: FGS 5 Advisory Board Interview Series [MochiLand]
When to utilize IndieGameStand and other Indie Game Bundles during your game’s lifespan [IndieGameStand]
Designing Freemium Titles for Hardcore Gamers [Gamasutra]
Opinion: Why We Need To Rebrand 'Free To Play' [GameSetWatch]
What Are The Rewards Of 'Free-To-Play' MMOs? [Gamasutra]
Is free really the future of gaming? [TechRadar]
Free to Play online Games Ready to Dominate Gaming Market [MMOBomb]
Wargaming.net's Free-to-Play Battle Theater [TheAListDaily]
Free-to-play in 2013: Nicholas Lovell on winning hearts, minds, and wallets [PocketGamer]
Life after Farmville: The secrets of free-to-play success in 2013 [PocketGamer]
Child's play: Why 7 Little Words dev thinks F2P is a bad fit for kids [PocketGamer]
10 Ways to Retain Your Players [Gamasutra]
Developer Roundtable: Triple-A, Free-to-Play [Gamasuta]
Casual Connect Europe: 5 ways to fail at freemium, by W3i [PocketGamer]
The Swinging Pendulum of Free To Play Design [Game-Wisdom]
4 payment trends that will shape the future of game development [VentureBeat]

Articles about Game Monetization
The Principles of Game Monetization [Blog.Betable]
Manipulative game monetization shows gamers no respect, says Super Meat Boy dev [Gamasutra]
Video: 'Metrics' and 'monetization' don't have to be dirty words [Gamasutra]
A Primer on Monetization of F2P Games [TheAListDaily]
Kingdom Rush - 5 Steps to Double Revenue [Deconstructor Of Fun]
The Free-To-Play Triangle (Game Economics) [What Games Are]
Roger Dickey's Tactics for Game Monetization [Gamasutra]
'Super Hexagon' Developer Gets New Game Rejected for Mentioning it Has No IAP in iTunes Description [TouchArcade]
The Android piracy problem [Gamasutra]
5 tips for boosting your virtual economy [Gamasutra]
ARPU vs ARPPU / ARPMU … but really LTV and CAC / CPA [GlobalDecision]
These Guys’ $5K Spending Sprees Keep Your Games Free to Play [Wired]
Kongregate: Core players more valuable than casual [Develop-Online]
Infographic: What do western devs need to know to make it in China? [PocketGamer]
Why did free-to-play Tribes Ascend add a buy-to-play option? [Gamasutra]
With 5 titles in co-production and Subway Surfers hitting 25 million DAUs, Kiloo shapes to become global hit factory [PocketGamer]
Monetizing flash games? [Reddit]
Has anyone used FGL.com? [Reddit]
Publisher 2.0 – Riot and the Rise of the Player Community [TheAListDaily]
Publisher 2.0 – Did The Social Bubble Just Burst? [TheAListDaily]
Gamers rule: Only 10% of the industry's $50 billion comes from casuals [GamesIndustry]
Flying Blind: Dearth of digital data is harmful [GamesIndustry]
The Burning of Star Wars: The Old Republic [Gamasutra]
Monetize That $hit: Making Money As An Independent Developer [GameCareerGuide]
Pepe Agell on using 'Social Intelligence', the benefits of In-App promotion, and using cross-promotion wisely [GameSauce]
Asia, Europe will make up 87% of global mobile, online game revenue in 2015 - report [Gamasutra]
$2.4 Million Dollars Per Day [GameAcademy]
Playing for keeps: PlayScreen's William Volk on the secret of lifetime value [PocketGamer]
The Charticle: Temple Run 2 is mobile's fastest growing game, but how's it monetising? [PocketGamer]
The Science of Fun: Player Research on the profit of putting the player first [PocketGamer]
How Puzzle & Dragons Does It [Gamasutra]
Brand advertising shouldn't be in the game. It should be the game, says agency Proelios [PocketGamer]
How Do I Know I Have a Healthy Game? [Gamasutra]
How In-app Purchases Has Destroyed The Industry [Baekdal]
Forcing the Hard Currency! [AppCrimes]
Forcing the Hard Currency #2 [AppCrime]
5 Premium Currency Pricing Trends and Tricks used by Mobile Free-To-Play Games [AllWorkAllPlay]

Articles about Running A Company
Top 5 Reasons “Stealth Mode” Will Kill Your Startup [AdrianCrook]
Supercell's Secret Sauce [Gamasutra]
Take It From A Successful Entrepreneur: No One Will Steal Your Big Idea [Cognoscenti]
7 Lessons from Building a $15-Million-a-Year Lifestyle Business with No Loans, VCs or Angel Money [MindValleyInsights]
Seth Godin's Startup School Podcast [Earwolf]
Indie Flash Game Development: A 2009 Year-End Retrospective [JoshBlog]
Indie Flash Game Development: 2010 [JoshBlog]
Indie Game Development 2012: A Look At My Third Year [JoshBlog]
Ramen Profitable [PaulGraham]
Unity’s License Fees [AndyMoore]
Even in 1997, Sid Meier recognized the value of small teams [Gamasutra]
Sworcery sales infographic [SwordAndSworcery]
Starting from scratch: How Imangi Studios set out to top Temple Run [PocketGamer]
Innovation Isn't an Idea Problem [Blogs.HBR]
Jason Nazar: The Secret to Finding (and Keeping) Mentors [blogs.WSJ]
Now pulling in $1M a day, Supercell reflects on a banner year [PandoDaily]
Why cross-functional? [Gamsutra]
The Secret to Building Great Teams is No “Guru” Problems [BrianRitchie]

Articles about Markedting
5 things to know about 'core' game players in the United States [Gamasutra]
Publisher 2.0 – The Rise of Content Marketing [TheAListDaily]
Finding Publisher 2.0 [TheAListDaily]
Pid's dilemma - how do you make a 2D platformer that stands out? [Gamasutra]
Social Media Marketing For Indie Game Developers [TrueValhalla]
Appromoter presents the ten commandments of app marketing [PocketGamer]

Articles about Mobile Markets (App Store)
Money and the App Store: a few figures that might help an indie developer. [TheGameBakers]
The Importance of Tracking by Country [Gamasutra]
Here’s why AppGratis raises a $13,5M Series A with Iris Capital & the Orange Publicis fund [AppGratis]
Console makers may have a case of innovator's dilemma [Gamasutra]

Articles about Pitching
How To Improve Your Video Game Pitch [Game-Linchpin]
How To Improve Your Video Game Pitch – Part 2 [Game-Linchpin]

Articles about Networking
The Psychology of Business Cards [UPrinting]
Networking Tips for Entrepreneurs [JasonNazar]

Articles about Piracy
Piracy Tracking for In-App Purchases [Gamasutra]
What happens when pirates play a game development simulator and then go bankrupt because of piracy? [GreenHeatGames]

fredag den 1. maj 2009

Game Devlopment

- Collections for Game Development
Gamedev resources by Ibuprogames [Github]
Making Moves: Video Game Indie Dev Articles [Google Spreadsheet]


Game Devlopment
CrayonPhysics.com
DADIU.dk
GameDev.net
SpilUdvikling.dk
GAME.UNF.dk
IGF.com
JesperJuul.net
GameCareerGuide.com
GameITCollege.dk
SpilPolitik.dk
GamaSutra.com
SunFish.dk
A Digital Dreamer.com
CasualGaming.biz
GameInstitute.com
UngeSpiludviklere.dk
ExperimentalGameplay.com
IndieGames.com
DobbsChallenge2.com
TIGSource.com
BlackMuffinForum.com
IndieGamePod.com
DarkRoomSexGame.com
GamesOnDeck.com
Creators.XNA.com
Experimental-Gameplay.org
SeriousGamesSource.com
DreamGames.dk
CymonsGames.com
Indygamer.blogspot.com
IndieGameChallenge.com
SwedishGamesIndustry.com
DanskSpilRaad.dk
DevilsTuningFork.com
GameDev.DePaul.edu
SpilGruppen.dk
YourGameDesign.com
ColumbineGame.com
AudioGames.net
Abandonia.com
TIGRadio.com
GameQuery.org
Hourences.com
PlayThisThing.com
Sirlin.net
Indie-Fund.com
Game-Research.com
NGGD.org
GameSoundDesign.com
GameDesignBook.org
GameOntology.org
GDCVault.com
PlayConsulting.dk
IndieFAQs.com
BobRost.com
IndieGameMag.com
TheGameAssembly.com
Souplala.net
AndroidCommunity.com
DesignGames.wordpress.com
Pixelate.de
SteveSwink.com
GamestarMechanic.com
RetroGamingTimes.com
GameDevRadio.net
NecessaryGames.com
Kokoromi.org
Notgames.org
IndieCade.com
Unity-Studios.com
GameStudies.org
GameLog.cl
DiGRA.org
DigiPlay.info
IndieDB.com
IndieGamer.com
GamePitches.com
GameJolt.com
GameDesignAdvance.com
IndieGamePod.com
IndieGameMusic.com
GameReader.net
IndieKombat.com
Game Design Patterns 2.0 Wiki
WorldOfLevelDesign.com
Level-Design.org
DIYGamer.com
GuldBrikken.dk
SociaGamesObserver.com
IntroGameDev.com
GameCenter.NYU.edu
Game.ITU.dk
Blog.ITU.dk
AIGameDev.com
TheFunTheory.com
IndieAsylum.com
IndiePubGames.com
DataspelSbranschen.se
FlashGameAart.com
XEODesign.com
MochiMedia.com
KapitalRejsen.dk
GameAudio101.com
Bytejacker.com
ComputerspilZonen.dk
GaC.SagePub.com
JavaGaming.org
GameSetWatch.com
NootropicDesign.com
BitFlipGames.com
SocialGameStudies.org
GameEngineBook.com
Erasmatazz.com
WarioWorld.com
ScreenshotSaturday.Pekuja.com
BlueNight.dk
GamesChart.com
IndieGames-Uprising.com
IGCShop.dk
The Pac-Man Dossier
IndieGoGo.com
Yawma.net
Bejeweled.info
Eludamos.org
ExplosiveLove.com
VideoGameAudio.com
ThePoppenkast.com
GameArtisans.org
InfiniteAmmo.ca
ProgramAndPlay.com
RealityIsBroken.org
Gameful.org
BagFullOfWrong.co.uk
CheatEngine.org
Gamification.co
GameBasedMarketing.com
FreelanceFlashGames.com
PapaSangre.com
IntrinsicAlgorithm.com
Sifteo.com
VideoGameVoters.org
TheECA.com
DavidParlett.co.uk
Csyvertsen.net
Stephen-Howell.tumblr.com
GoneGaming.se
Vilegame.com
FineGameDesign.com
ContinuityGame.com
SocialChocolate.com
3Word.me
Shh-Mom.com
Gamify.com
TheGameProdigy.com
8BitFunding.com
Mapcore.net
VerticalSlice.co.uk
GameJournos.com
InterstellarMarines.com
PixelProspector.com
SpilForskning.dk
DyadGame.com
NickYee.com
Four-Esses.dk
SkillAddiction.com
RetroRemakes.com
UDevMagazine.com
GamesDevMasterClasses.com
Fun-Motion.com
VentureBeat.com
CodeRecipe.com
PocketGamer.biz
Xaitment.com
GameRelease.net
Gamification.org
SpilCafeen.dk
FineGameDesign.com
Meta.Gamify.com
iPhoneGameTutorials.com
Playtomic.com
Badgeville.com
HasGraphics.com
OpenGameArt.org
GameDesignerSalaryData.com
FreeCIV.net
ImpulseDriven.com
GamersNexus.net
GameAnalytics.com
GamesForChange.org
IndieGamesChannel.com
Flurry.com
FrozenSynapse.com
BitCollective.ca
TechnoKittenAdventure.com
PaxBritannica.henk.ca
Distimo.com
8KindsOfFun.com
GetMultiply.com
BluesNews.com
Ludocity.org
GameDev.se
TheGamerSphere.com
GunsOfIcarus.com
iDevGames.com
FreeFallHighScore.com
CasualGamesAssociation.org
GamesIndustry.com
MOVL.com
CKO.dk
MakeOurWay.com
Bandello.com
PocketGamer.biz
GameSauce.org
ScalableGameDesign.cs.colorado.edu
SpacePort.io
DevMaster.net
Eucroma.dk
Kontagent.com
GetGamesGo.com
GOG.com
WayOfThePixel.net
Nordic-DiGRA.org
CardsAgainstHumanity.com
GameRecruiter.com
One-HitKills.com
GamePitches.com
TheNightJourney.com
Wordfeud.com
MetaGa.me
140Game.tumblr.com
GameCoderMag.com
OpenGameArt.org
PlayerScale.com
MochiLand.com
MCVNordic.com
GameShow.AAU.dk
GameDevNation.com
WootComms.com
64Digits.com
NESCenter.de
Kingade.com
EGDF.eu
AppStori.com
AppBackr.com
CoreOnline.com
GreatPlayNetwork.com
SurpriseAttack.com.au
BecauseWeMay.com
DoPressKit.com
Gambitious.com
Gamefroot.com
OldSchoolJunkie.com
SlenderGame.com
KerbalSpaceProgram.com
CriticalPathProject.com
BaltimoreGamer.com
Unicorn7.org
TheyLoveYou.net
Squidi.net
Zattikka.com
GameTrekking.com
MakeGamesWith.us
ControlMagazine.net
GameSurfer.dk
DeePakSave.us
BitLoaders.com
DevolverDigital.com
ArtByPapercut.com
FGL.com
IndieGameStand.com
AppDevelopersAlliance.org
Gambit.MIT.edu
IndieDeveloperConsulting.com
VideoGamesIntelligence.com
AppData.com
AdrianCrook.com
FiveOutOfTenMagazine.com
IvoMynttinen.com
GameProg.it
Enloop.com
AppGratis.com
100PercentIndie.com
DepressionQuest.com
DevelTeam.com
GameTextures.com
PocketFullOfApps.com
forums.Game-Design.org
DesignersNotebook.com
KickBackGames.com
BuildNewGames.com
LetsCreateAGame.com
iBetaTest.com
CGTextures.com
GameAccessibilityGuidelines.com
TodaysGamingDrama.tumblr.com
Develteam.com
Evolve-PR.com
HostAGameJam.com
Manage.com
GameDevMarket.net
GameArt2D.com
Game-development.zeef.com/ellison.leao
Easings.net
LocalizeDirect.com
JoinIndies.com

- Game Developers
RenegadeKid.com
Masahiro Sakurai.com
Sophie Houlden.com
PlayDeadGames.com
EpicGames.com
Cockroach.se
Molleindustria.org
Demruth.com
Gnilley.com
JenovaChen.com
InterstellarMarines.com
Machine-Island.com
Hempuli.com
CopenhagenGameCollective.org
Nitrome.com
RottenTater.com
HeatBees.com
Costik.com
Aptocore.com
CodeMystics.com
PixelTamer.net
IndieSuperstar.com
Gigamic.com
LuopGames.com
ExitStrategyEntertainment.com
BK-TN.com
CipherPrime.com
Minecraft.net
GaijinGames.com
OyajiGames.com
TheGameStudio.net
AdamAtomic.com
EnemyaAirShip.com
SemiSecretSoftware.com
Mazapan.se
PuppyGames.net
EdmundM.com
Mojang.com
SuperMeatBoy.com
ExciteMike.com
GiganticMechanic.com
SuperFlatGames.com
LooneyLabs.com
FrictionalGames.com
Blurst.com
EricRuthGames.com
DeepPlaid.com
OverTheTopGames.com
NoelBerry.ca
HemisphereGames.com
WhereCouldTom.be
Draknek.org
GreyAlienGames.com
FreeLunchDesign.com
xout.blackened-interactive.com
GraduateGames.com
PubGames.net.au
CasualCollective.com
Vlambeer.com
StephanebBura.com
LostDecadeGames.com
Prime31.com
Grapefrukt.com
JuicyBeast.com
EndBossGames.com
JoeyBetz.com
GuteFabrik.com
RadialGames.com
TenToed.com
RadicalDog.com
WalkerBoyStudio.com
CircleStarSoftware.com
AboveGround.com
HoneySlug.com
SlugFestGames.com
KrangGames.com
PieceOfPieStudios.com
CrypticSea.com
TrapdoorInc.com
SimonHasonDesign.com
RobotJam.com
FulaFisken.se
Pixeleap.com
BlueFang.com
ChristofferHedborg.com
Wraughk.com
SebLeeDelisle.com
PastelGames.com
PassfieldGames.com
Zombie-Cow.com
LootDrop.com
GopherwoodStudios.com
GameClosure.com
GetSetGames.com
Cope-Com.com
QuickFingers.net
PixelMinesGames.com
GoofBallGames.com
RobotalismGames.com
CellCraftGame.com
GlaielGames.com
Wooga.com
LilleyDesign.com
Rocket5Studios.com
RayWenderlich.com
FunRigger.com
Ovologames.com
RedKeyBlueKey.com
PlainSightGame.com
ThrowTheLookingGlass.com
Worch.com
Halfbot.com
Benn-gaming.co.uk
MightyFingers.com
RuntWorkshop.com
AndrewMorrish.net
RecoilGames.com
MostlyTigerProof.com
Rogerup.com
Solgryn.org
Venan.com
SubvertGames.com
DampGnat.com
MobiGame.net
Cazualgames.com
GearWorks.dk
PixelJuice.com
WatAGame.com
SuperFunDungeonRun.com
RetroAffect.com
Luminesca.blogspot.com
Halfbrick.com
BitSmithGames.com
CEGO.dk
MarcTenBosch.com
FrankieSmileShow.com
Foddy.net
GamesInc.dk
BubbleGumInteractive.com
AmericanMcGee.com
TurboTapeGames.com
IguanaBee.com
MightAndDelight.com
RamiroCorbetta.com
DavidHellman.net
PukeMaster.com
Messhof.com
MetanetSoftware.com
FlipFlopGames.org
GameOvenStudios.com
Asherv.com
NimbleBit.com
StabYourself.net
Hapti.co
PippinBarr.com
PixelEnvision.com
PixelPandemic.net
RampantGames.com
ThermalGames.com
VectorPark.com
Greggman.com
Alexander-Fisher.com
DinofarmGames.com
ChevyRay.com
Tappaz.dk
OneTrueGame.com
IraFay.com/Excel/
BenjaminRivers.com
RedBlobGames.com
SuspiciousDevelopments.com
CakeBoatGames.com
PixelJam.com
SmudgedCat.com
MrElusive.com
Lunar-Software.com
ParsecProductions.net
RetroSouls.net
JorisDormans.nl
YellowMonkeyStudios.com
CryWolfStudios.net
Area-Effect.com
CodePoke.net
Koonsolo.com
Doougle.net
TwistedOakGames.com
MindFlock.com
Johnsto.co.uk
FunstormGames.com
MVINetwork.co.uk
FingerFunk.se
Onimobi.com
CatLikeCoding.com
PixelGrove.com
Flippfly.com
SizeFiveGames.com
PhilipPseifried.com
HoneyTribeStudios.com
HiRezStudios.com
QuarterSpiral.com
Vorpal-Games.com
Fieldman.org
Kwalee.com
BasenjiGames.com
Farmergnome.com
GoodJobStudios.com
MAntinone.com
HouZone.net
ThatDragonCancer.com
TwinBeard.com
Cupisz.eu

- Game Programs/ Game Engines/ Frameworks
FPSCreator.com
YoYoGames.com
Stencyl.com
AdventureGameStudio.co.uk
Unity3D.com
Scratch.MIT.edu
Atmosphir.com
Blender.org
UDK.com
Love2D.org
Arduino.cc
Processing.org
ClickTeam.com
EffectGames.com
Flixel.org
Scirra.com
Alice.org
PlayMockingBird.com
OpenEngine.dk
FlashPunk.net
FlashGameDojo.com
UnityPrefabs.com
TorquePowered.com
OgmoEditor.com
PushButtonEngine.com
Box2DFlash.sourceforge.net
Box2D.org
FlashDevelop.org
PyGame.org
PlayerIO.com
GameSalad.com
Cocos2D.org
Ccocos2D-iPhone.org
AudioKinetic.com
AnscaMobile.com
BYOB.Berkeley.edu
Learn-Cocos2D.com
ImpactJS.com
AudioFlow.com
uScript.net
FMOD.org
FarseerPhysics.codeplex.com
Scirra.com
PromoterApp.com
Zigfu.com
Bfxr.net
Labbed.net
FamiTracker.com
CraftyJS.com
EntityJS.com
FlashJS.com
GameQueryJS.com
GammaJS.org
IsogenicEngine.com
JawsJS.com
GoGoMakePlay.com
UmbraSoftware.com
CodeAndWeb.com
PivotalTracker.com
Cloudant.com
Moscrif.com
AppStack.com
Everyplay.com
TargetProcess.com
SublimeText.com
PlaySpan.com
GameClosure.com
HexrayStudios.com
MotioninJoy.com
KinectForWindows.CodePlex.com
V-Play.net
GameBuilderStudio.com
GameStarMechanic.com
MixedDimensions.com/GameDraw
Xamarin.com
PlaytestCloud.com
Scoreoid.net
Away3d.com
Wings3D.com
SpriteLamp.com
GooTechnologies.com
EsotericSoftware.com
PiskelApp.com
LaunchKit.io
PlasticSCM.com
Morph3d.com
MapEditor.org
Seanba.com/Tiled2Unity
DevToDev.com
PlaySeeds.com
AdoptMyGame.com
Stackify.com
NDepend.com

- Game Jams/ Events
NoMoreSweden.com
NordicGameJam.org
Indie9000
ExPlay.co.uk
Nordic-Digra.org
Dream-Code.se
LudumDare.com
EiGExpo.com
ArtHistoryOfGames.com
PlayGroundCPH.com
Game.ITU.dk/CIG2010
ComeOutAndPlay.org
BostonGameJams.com
ToJam.ca
CasualConnect.org
HTML5GameJam.org
Exile.dk
ECGConf.com
GotlandGameConference.com
CGCconfUSA.com
GamesConference.hku.nl
GamesBusiness.dk
SoManyRooms.com
GAMEiTConference.com
TIGJam.com
NewGameConf.com
OnGameStart.com
TGIN.se
GameDesignExpo.com
CanadianGamesConference.com
GameChoiceAwards.com
Game-Business-Law.com
GamesBritannia.com
BaconGameJam.org
JoinGame.org
DevelopConference.com
GameAIConf.com
FestivalOfGames.nl
AMaze-Festival.de/Indie-Connect-2012
WhatWouldMolydeux.com
IndiePixel.de
BurningBridges.se
BoothBabesWithBrainz.com
IndieGamesExpo.info
GamingInHollandConference.com
GamePhilosophy.org
7DFPS.org
Game-Connection.com
FDG2012.org
FullIndie.com
GGConf.com
SeriousGameExpo.com
GameProfessionalsExpo.com
LondonGamesConference.com
ProceduralDeathJam.com
PixelHeaven.pl

- Indie Game Development
TheIndieBundle.com
Wolfire.com/Humble
LittleIndie.net
IndieGamesPack.com
ShowMeTheGames.com
Goodplay.org
PirateKart.com
IndieRoyale.com
IndieFunction.com
IndieCity.com
IndieBits.com
12IndieApps.com
IndieGamerChick.com
Indievania.com
99Bundle.com
Beamdog.com
IndieGamesDeveloper.com
MakeIndieGames.com
DanishIndieGroup.com
IndieGameTheMovie.com
UsAndTheGameIndustry.com
PlayGreenHouse.com
IndieFort.com
VidjahGames.com/IUPBundle
Indie-Allstars.com
GameMusicBundle.com
IndieGameBundles.com
Bundle-In-A-Box.com
GameDevBundle.com
VenusPatrol.com
IndieStatik.com
IndieSpeedRun.com
RunJumpDev.com
IndieGameHQ.com
ArmlessOctopus.com
IndiesCrashE3.com

- Business of Game Development
Licensing.biz
GameFounders.com
Amino.dk
TheAListDaily.com
Playerize.com
AppNext.com
SponsorPay.com
AppStoreOptimization.tumblr.com
Invesdor.com
W3I.com
TheCodeBar.Abertay.ac.uk
DeNAGames.com
StartupSvar.dk
CpmBox.com

onsdag den 4. marts 2009

Blogs

Friends
SylarDK
Wikzo
Dikkedaren.dk
Greven-Blog
KasperGrubbe.dk
Gilucz.com
Input-Output.org
daimi.au.dk/~rola0010
Fookhar.dk
Daimi.au.dk/~mogensen/au/
TheSchwartz.dk
http://www.daimi.au.dk/~mortenbh/
BenjaminOvergaard.blogspot.com
PlayBrockPlay.wordpress.com
http://www.daimi.au.dk/~madspe/
DybereMening.dk
Jesper.Taxboel.dk
BjoernHoejlund.blogspot.com
JulieHorup.wordpress.com
AroundTeaTime.wordpress.com
JoostDevBlog.blogspot.co.uk

Game Designer/ Game Devlopment
ShamusYoung.com
LostGarden.com
JoolsWatsham.com
Farbs.org
GrandTheftBicycle.net
Blog.Politiken.dk/Klik
Independently-Speaking.com
VideoGamesAnd.com
Braid-Game.com/news
DeadPanic.com/blog
SpreeTree.net
KlooniGames.com
2DBoy.com
DavidJaffe.biz
NevinSound.com
IndieGameBingo.blogspot.com
XboxIndies.com
BBrathwaite.com
BrainyGamer.com
Critical-Distance.com
Laumania.net
GamesWithoutFrontiers.net
GameGame.com
MuffinGamer.com
KilbergMedia.com
DistractionWare.com
GreatDaneGames.com
PsychologyOfGames.com
GameProducer.net
FanToPro.com
Only A Game.com
PixelGameNinja.com
XNAFan.net
RaphKoster.com
lai.as
AddAtWorkReviews.com
MathiasPoulsen.com
IainLobb.com
Bogost.com
fourzerotwo.com
JamesonDurall.com
SeanMonahan.org
16x16.org
GamepocalypseNow.com
Patt3rson.nl
DavidMcDonough.net
GameDesignAspect.com
TheDeadPixelsSociety.com
MattMakesGames.com
VGSmart.com
GameDrinkCode.com
MasterControlcCast.com
PervasiveGames.blogspot.com
XiiGames.com
Inevoware.com
GameTheoryOnline.com
Vanulla.wordpress.com
AuntiePixelante.com
positech.co.uk/CliffsBlog
SeanMalstrom.wordpress.com
HeavenTwiddling.com
Hiwiller.com
Satori.org
Bottlemango.wordpress.com
CowboyProgramming.com
ReachGround.se
HayesMaker.posterous.com
SteveSwink.com
KnightsOfIndie.com
GameDesignTheory.blogspot.com
ProgrammerJoe.com
JunctionPoint.wordpress.com
Exmortis3.blogspot.com
DerekYu.com
ElectronDance.com
Quote-Un-Quote.tumblr.com
GameComments.wordpress.com
Egenfeldt.eu
Create-ivity.wordpress.com
SimBlob.blogspot.com
TinyCartridge.com
Ska-Studios.com
Spillpikene.no
DreamDawn.com/sh
OneMrBean.blogspot.com
IAmTheEconomy.com
DrinkAndCode.com
RodrigoPegorari.net
JacksonDunstan.com
Critical-Gaming.squarespace.com
PhotonStorm.com
2DArray.net
jmtb02.com
Floex.cz
Ilomilo.com
ThreePartsTheory.wordpress.com
Meidell.dk
RopeRacket.tumblr.com
VFS.com/blog
GameDevBlogs.net
MainlyAboutGames.co.uk
NoAddedSugar.ie
Devmag.org.za
EntityCrisis.blogspot.com
Isaakkve.com
ArmorBlog.com
PatKemp.com
GameDesignConcepts.wordpress.com
GameBalanceConcepts.wordpress.com
Young-Programmers.blogspot.com
blog.Nobel-Joergensen.com
Designer-Notes.com
The-Witness.net
ThomasWasAlone.wordpress.com
Tastygraph.wordpress.com
Polycube.blogspot.com
KindOfPrettyalRight.com
BushGhost.blogspot.com
SimonFerrari.com
LittleMonstersGame.blogspot.com
JN-Games.com
Sharp-GameDev.blogspot.com
AndyMoore.ca
Robert.Cupisz.eu
AltDevBlogADay.org
SlideGamer.com
AS3GameGears.com
JordanMechner.com
GamesFromWithin.com
FrictionPointStudios.com
Blog.FlashGen.com
GameTuto.com
Klobb.posterous.com
BinaryTweed.com
RetroGameOfTheDay.com
NickBreslin.com
GameDevUniverse.com
UnityVersum.com
TooNormal.com
LifeStartsHere.net
BabyTheKnife.com
Slegg.net
AdamMechtley.com
ShaneLiesegang.com
Lejade.org
GameInABottle.com
Raliaga.org
WhatGamesAre.com
Ridiculous-Concept.blogspot.com
IronHideGames.com
AdamLoving.com
Michalbe.blogspot.com
Radoff.com
ErinHoffman.com
MikeDarga.blogspot.com
AGamesDesignBlog.com
TooMuchImagination.blogspot.com
BBrathwaite.wordpress.com
CasualGameDesign.com
ParticlegHost.blogspot.com
DanielSolisBlog.blogspot.com
Har0ld.com
blog.Hiive.com
PlotLuckGames.com
NickBreslin.com
MWroteIt.wordpress.com
FlammablePenguins.com
TheGameCritique.com
Polygonal.de
GottaSolveIt.blogspot.com
blog.AgileGameDevelopment.com
BeCunningAndFullOfTricks.com
Fawzi-games.blogspot.com
UsableLearning.wordpress.com
Farfarer.com
AdamLoving.com
Intelligent-Artifice.com
blog.AlmostLogical.com
TheGeeklyNews.com
ThrillForge.blogspot.com
HowToNotSuckAtGameDesign.com
Lexaloffle.com
BrianPeek.com
CatLikeCoding.com
All-Things-Andy-Gavin.com
Flarkminator.com
Blog.DragonLine-TheGame.com
FarshidPalad.com
2DGameArtForProgrammers.blogspot.com
BugPixel.com
Nolithius.com
PetriLankoski.wordpress.com
Ippomed.com
blog.IArke.us
Dankline.wordpress.com
0FPS.wordpress.com
Deleicht.dk
Eiswuxe.de
FreeIndieGam.es
Klikscene.com
JonShaferOnDesign.com
Pixeltao.ca
IndieDevStories.com
DanKline.wordpress.com
DesignRampage.blogspot.com
Taw-Games.blogspot.dk
PlayPeep.tumblr.com
MightyVision.blogspot.co.uk
RamiIsmail.com
RadRayGun.com
GrapeFruitGames.com
CodeOfHonor.com
MakeGames.tumblr.com
ShamusYoung.com
HigherOrderFun.com
Light-and-Shadows.net
DigestingDuck.blogspot.dk
CataclysmicGames.blogspot.dk
DeconstructorOfFun.blogspot.fi
JacobPennock.com
MorePieNow.blogspot.dk
HigherOrderFun.com
CodingJarGames.com
SteveGargolinski.com
FlashTruth.wordpress.com
Pixelpaton.com
Blog.DynamiteSkunk.com
kpulv.com
GamingThingsThatGiveYouFeels.tumblr.com
GameDesignTools.blogspot.nl
MakeAGameOfThat.wordpress.com
IndieGames.co.za
FairAndSquare.ie
TheBossMonster.blogspot.dk
AsherVollmer.tumblr.com
Aurelien-Regard.blogspot.fr
DannyGoodayle.com
GameDesignTips.tumblr.com
ChristianFloisand.wordpress.com
NickBentleyGames.wordpress.com
CameraControl.org
BitsAlive.com
SimonSchreibt.de
UdellGames.com

Podcasts
CreativeCodingPodcast.com
SideQuesting.com
Ludology.libsyn.com
Cocos2dPodcast.wordpress.com
GameAudioPodcast.com


Computer Stuff
Steve Yegge
SigKill.dk
Fgiesen.wordpress.com

Fun
BonusNinja.net
HitSelfDestruct.com

Other
TwistedAngel.dk
HenryJenkins.org
PositiveSharing.com
Sivers.org